Thursday, March 31, 2011

"Television: The Plug-In Drug" by Marie Winn

Winn, M. (2011). Television: the plug-in drug. New York: Bedford/St. Martin's


In Marie Winn's essay, she claims that, "culture generally has been transformed by television." She describes that when television was first introduced, it was thought that it would bring families closer together. In the earlier days of television, this might have been true because owning a television was extremely expensive that most families had one. Now though, most families have multiple televisions in various places in the house. This allows for every family member to watch what they want, in different rooms. Television also affects children's daily rituals. In Winn's essay, the majority of the activities done by children are watching television, eating dinner, or doing both. With so many options available, it is hard to keep families together when watching television. Another issue with television is the relationships between not only family members, but other people in general. If somebody watches television more than interacting with friends, Winn describes that it would be hard to relate to real people instead of a television. I agree with her essay because technology has changed many families over the years. When I was younger I remembered sitting around watching television with my family, now that I have my own room and television in it, I spend most of my time there when I am home. When I'm not at work, school, or out with friends, I'll be at home watching television. I still go out and do things with my family, but not as often as we used to, not only because of television, but how unmotivated television has made me, and so many other families. Technology is a blessing, used in the right proportions.

Wednesday, March 30, 2011

"Games" by Steven Johnson

Johnson, S. (2011). Games. In S. Cohen (Ed.) , 50 Essays (pp. 196-201). Boston: Bedford/St. Martin's.

In “Games” Steven Johnson highlights the importance of reading books but also the underappreciated benefits of video games.  His purpose is comparing reading and video games as entertainment and educational tools.  Video games improve not only hand-eye coordination and visual intelligence, they also encourage drive and the speed of information exercises the mind in new and powerful ways. Johnson argues that games improve one’s imagination and problem solving abilities. He imagines arguments that could be made against books (such as their linearity and isolating qualities) if video games had been invented first.  Johnson’s essay might help us better appreciate the creativity and intellectual benefits behind both traditional reading and modern video games.